On Wednesday 01 March 2006 05:48, Al Tobey wrote:
I just tried the new d3d8 code with FFXiBench3 again tonight and it's pretty good! The textures are mostly there and there are only a handful of recurring glitches. This demo is downloadable from http://www.playonline.com.
Some textures had their colors munged up. I assume this is related to earlier discussions about RGB_ v.s. BGR_ formats. Screenshots: http://img238.imageshack.us/img238/9879/screenshot28hh.jpg http://img48.imageshack.us/img48/4135/screenshot35wa.jpg http://img48.imageshack.us/img48/28/screenshot48xx.jpg
I got a lot of these two messages: fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect unsupported unlocking to Rendering surface surf@0x7d388550 usage(1) fixme:d3d:IWineD3DDeviceImpl_CopyRects Wanted to copy partial surfaces not implemented, returning D3DERR_INVALIDCALL
I'll play around with my CopyRects patch a bit and see if I can get it to work properly then submit it. I'm not convinced MSDN is telling the whole truth about how partial copies should work.
Keep up the good work! -Al Tobey
Good news :) Seems working correctly
But we must fix all the RGB v.s. BGR problems
Best Regards, Raphael