Not sure about how to handle that one. It's an internal method AFAIK.
On 24/12/2014 15:20, Nikolay Sivov wrote:
On 12/24/2014 04:55 PM, Pierre Schweitzer wrote:
Dear all,
Please find attach a patch which prevents DirectSoundDevice_AddBuffer() from accepting NULL pointers. It results from a bugfix & testing here. While trying to start Steam Lego Star Wars, I was experiencing an invalid address dereference in DSOUND_ChangeListener() (line 312).
Adding this check makes the game work properly (with sound). I tested it.
Cheers,
Please add a test for that.