Implement SetFloatVector/SetFloatVectorArray, SetIntVector/SetIntVectorArray, and SetBoolVector/SetBoolVectorArray methods for the vector effect variable interface.
Signed-off-by: Connor McAdams conmanx360@gmail.com --- dlls/d3d10/effect.c | 47 +++++++++++++++++++++++++++++++++------------ 1 file changed, 35 insertions(+), 12 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index 23671ed3f4..9cc753684c 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -4734,6 +4734,11 @@ static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_
/* ID3D10EffectVariable methods */
+static inline struct d3d10_effect_variable *impl_from_ID3D10EffectVectorVariable(ID3D10EffectVectorVariable *iface) +{ + return CONTAINING_RECORD(iface, struct d3d10_effect_variable, ID3D10EffectVariable_iface); +} + static BOOL STDMETHODCALLTYPE d3d10_effect_vector_variable_IsValid(ID3D10EffectVectorVariable *iface) { TRACE("iface %p\n", iface); @@ -4890,25 +4895,34 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetRawValue(ID3D10 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVector(ID3D10EffectVectorVariable *iface, BOOL *value) { - FIXME("iface %p, value %p stub!\n", iface, value); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
- return E_NOTIMPL; + TRACE("iface %p, value %p.\n", iface, value); + write_variable_to_buffer(effect_var, value, D3D10_SVT_BOOL); + + return S_OK; }
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVector(ID3D10EffectVectorVariable *iface, int *value) { - FIXME("iface %p, value %p stub!\n", iface, value); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
- return E_NOTIMPL; + TRACE("iface %p, value %p.\n", iface, value); + write_variable_to_buffer(effect_var, value, D3D10_SVT_INT); + + return S_OK; }
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVector(ID3D10EffectVectorVariable *iface, float *value) { - FIXME("iface %p, value %p stub!\n", iface, value); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
- return E_NOTIMPL; + TRACE("iface %p, value %p.\n", iface, value); + write_variable_to_buffer(effect_var, value, D3D10_SVT_FLOAT); + + return S_OK; }
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVector(ID3D10EffectVectorVariable *iface, @@ -4938,25 +4952,34 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVector(ID3 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVectorArray(ID3D10EffectVectorVariable *iface, BOOL *values, UINT offset, UINT count) { - FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
- return E_NOTIMPL; + TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count); + write_variable_array_to_buffer(effect_var, values, D3D10_SVT_BOOL, offset, count); + + return S_OK; }
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVectorArray(ID3D10EffectVectorVariable *iface, int *values, UINT offset, UINT count) { - FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
- return E_NOTIMPL; + TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count); + write_variable_array_to_buffer(effect_var, values, D3D10_SVT_INT, offset, count); + + return S_OK; }
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVectorArray(ID3D10EffectVectorVariable *iface, float *values, UINT offset, UINT count) { - FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count); + struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
- return E_NOTIMPL; + TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count); + write_variable_array_to_buffer(effect_var, values, D3D10_SVT_FLOAT, offset, count); + + return S_OK; }
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVectorArray(ID3D10EffectVectorVariable *iface,