On 1 September 2014 13:52, Johannes Brandstätter jbrandst@2ds.eu wrote:
Thanks for pointing that out, I will look into it. Should I resend the patch afterwards?
Yeah, it won't apply like this.
I did not know that, was just relying on the existing types. But this raises the question if we want to change it, as 4GiB hardware is already here right?
Yeah, it is. In principle there isn't much of a reason to set VideoMemorySize to more than 4095 for 32-bit applications, and ideally there wouldn't be a reason to set it at all, but we're probably getting to the point where VideoMemorySize doesn't do what people expect when they just fill in the amount of memory their hardware has.