From: Christian Costa titan.costa@gmail.com
A non optimized mesh does not prevent rendering as long as we return valid data to the application. In our case we provided an identity remapping array when no vertices reordering is done.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48529 Signed-off-by: Gijs Vermeulen gijsvrm@gmail.com --- dlls/d3dx9_36/mesh.c | 4 ---- 1 file changed, 4 deletions(-)
diff --git a/dlls/d3dx9_36/mesh.c b/dlls/d3dx9_36/mesh.c index 22f86f10d0..8f7c926c32 100644 --- a/dlls/d3dx9_36/mesh.c +++ b/dlls/d3dx9_36/mesh.c @@ -1689,11 +1689,7 @@ static HRESULT WINAPI d3dx9_mesh_OptimizeInplace(ID3DXMesh *iface, DWORD flags, if (FAILED(hr)) goto cleanup; } else if (flags & D3DXMESHOPT_ATTRSORT) { if (!(flags & D3DXMESHOPT_IGNOREVERTS)) - { FIXME("D3DXMESHOPT_ATTRSORT vertex reordering not implemented.\n"); - hr = E_NOTIMPL; - goto cleanup; - }
hr = iface->lpVtbl->LockAttributeBuffer(iface, 0, &attrib_buffer); if (FAILED(hr)) goto cleanup;