I think we should emulate this format like we emulate R32F with ARGB32F if GL_TEXTURE_RG is not supported. It is a fairly new extension and the format is probably rather important.
(It should not be part of this patch though. Just a general note, the patch itself looks ok)
-----Original Message----- From: wine-patches-bounces@winehq.org [mailto:wine-patches- bounces@winehq.org] On Behalf Of Roderick Colenbrander Sent: Thursday, December 18, 2008 11:04 PM To: wine-patches@winehq.org Subject: 4/4 WineD3D: add G16R16F / G32R32F support
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