Signed-off-by: Sven Hesse shesse@codeweavers.com --- dlls/wined3d/texture.c | 25 ++++++++++++++++++++++++- 1 file changed, 24 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 03871d7158..ac441fe677 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -1643,7 +1643,30 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
static void texture1d_prepare_texture(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb) { - FIXME("Not implemented.\n"); + const struct wined3d_format *format = texture->resource.format; + GLenum internal = srgb ? format->glGammaInternal : format->glInternal; + unsigned int sub_count = texture->level_count * texture->layer_count; + const struct wined3d_gl_info *gl_info = context->gl_info; + unsigned int i; + + wined3d_texture_bind_and_dirtify(texture, context, srgb); + + if (wined3d_texture_use_immutable_storage(texture, gl_info)) + { + GL_EXTCALL(glTexStorage1D(GL_TEXTURE_1D, texture->level_count, internal, + wined3d_texture_get_level_width(texture, 0))); + checkGLcall("glTexStorage1D"); + } + else + { + for (i = 0; i < sub_count; ++i) + { + gl_info->gl_ops.gl.p_glTexImage1D(GL_TEXTURE_1D, i, internal, + wined3d_texture_get_level_width(texture, i), + 0, format->glFormat, format->glType, NULL); + checkGLcall("glTexImage1D"); + } + } }
static void texture1d_cleanup_sub_resources(struct wined3d_texture *texture)