Am 11.01.2010 um 15:11 schrieb Henri Verbeet:
2010/1/11 Christian Costa titan.costa@wanadoo.fr:
That's better but there are still "err:d3d:state_undefined Undefined state." errors. 6 in total. One for each unavailable stage.
That's weird, it should hit the DebugBreak() in either Context_MarkStateDirty() or IWineD3DDeviceImpl_MarkStateDirty() when it tries to mark those states dirty.
Some other state handler might call the state handler from the state table. Probably put a DebugBreak into state_indefined() and get a backtrace.