Fixes test failures on older Testbot Windows versions in test_sample_attached_rtv().
Signed-off-by: Paul Gofman gofmanp@gmail.com --- dlls/d3d11/tests/d3d11.c | 13 +++++++++++++ 1 file changed, 13 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 47a974e9fc..675a9ee49c 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -29392,6 +29392,7 @@ static void test_sample_attached_rtv(void) struct d3d11_test_context test_context; ID3D11RenderTargetView *rtv, *rtvs[2]; D3D11_TEXTURE2D_DESC texture_desc; + D3D_FEATURE_LEVEL feature_level; D3D11_SAMPLER_DESC sampler_desc; ID3D11DepthStencilView *dsview; ID3D11BlendState *blend_state; @@ -29475,6 +29476,8 @@ static void test_sample_attached_rtv(void) device = test_context.device; context = test_context.immediate_context;
+ feature_level = ID3D11Device_GetFeatureLevel(device); + texture_desc.SampleDesc.Count = 1; texture_desc.SampleDesc.Quality = 0; texture_desc.Usage = D3D11_USAGE_DEFAULT; @@ -29644,6 +29647,16 @@ static void test_sample_attached_rtv(void)
for (i = 0; i < ARRAY_SIZE(ds_tests); ++i) { + if (ds_tests[i].dsv_flags && feature_level < D3D_FEATURE_LEVEL_11_0) + { + static unsigned int skip_once; + + if (!skip_once++) + skip("Read only depths or stencils are not supported.\n"); + + continue; + } + texture_desc.Format = ds_tests[i].texture_format; hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &dstexture); ok(hr == S_OK, "Test %u, got unexpected hr %#x.\n", i, hr);