From: Sven Hesse shesse@codeweavers.com
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/d3d10core/tests/device.c | 82 +++++++++++++++++++++++++++++++++++++++++++ dlls/d3d11/device.c | 23 ++++++++++-- 2 files changed, 103 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index 7b28e016c4b..c4349395338 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -1310,6 +1310,87 @@ static void test_device_interfaces(void) ok(!refcount, "Device has %u references left.\n", refcount); }
+static void test_create_texture1d(void) +{ + ULONG refcount, expected_refcount; + ID3D10Device *device, *tmp; + D3D10_TEXTURE1D_DESC desc; + ID3D10Texture1D *texture; + unsigned int i; + HRESULT hr; + + if (!(device = create_device())) + { + skip("Failed to create device.\n"); + return; + } + + desc.Width = 512; + desc.MipLevels = 1; + desc.ArraySize = 1; + desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + desc.Usage = D3D10_USAGE_DEFAULT; + desc.BindFlags = D3D10_BIND_SHADER_RESOURCE; + desc.CPUAccessFlags = 0; + desc.MiscFlags = 0; + + expected_refcount = get_refcount(device) + 1; + hr = ID3D10Device_CreateTexture1D(device, &desc, NULL, &texture); + ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr); + refcount = get_refcount(device); + ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); + tmp = NULL; + expected_refcount = refcount + 1; + ID3D10Texture1D_GetDevice(texture, &tmp); + ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); + refcount = get_refcount(device); + ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); + ID3D10Device_Release(tmp); + + ID3D10Texture1D_Release(texture); + + desc.MipLevels = 0; + expected_refcount = get_refcount(device) + 1; + hr = ID3D10Device_CreateTexture1D(device, &desc, NULL, &texture); + ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr); + refcount = get_refcount(device); + ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); + tmp = NULL; + expected_refcount = refcount + 1; + ID3D10Texture1D_GetDevice(texture, &tmp); + ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); + refcount = get_refcount(device); + ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); + ID3D10Device_Release(tmp); + + check_interface(texture, &IID_IDXGISurface, FALSE, FALSE); + ID3D10Texture1D_Release(texture); + + desc.MipLevels = 1; + desc.ArraySize = 2; + hr = ID3D10Device_CreateTexture1D(device, &desc, NULL, &texture); + ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr); + + check_interface(texture, &IID_IDXGISurface, FALSE, FALSE); + ID3D10Texture1D_Release(texture); + + for (i = 0; i < 4; ++i) + { + desc.ArraySize = i; + desc.Format = DXGI_FORMAT_R32G32B32A32_TYPELESS; + desc.BindFlags = D3D10_BIND_SHADER_RESOURCE; + desc.MiscFlags = 0; + hr = ID3D10Device_CreateTexture1D(device, &desc, NULL, (ID3D10Texture1D **)&texture); + todo_wine_if(!i) + ok(hr == (i ? S_OK : E_INVALIDARG), "Test %u: Got unexpected hr %#x.\n", i, hr); + if (SUCCEEDED(hr)) + ID3D10Texture1D_Release(texture); + } + + refcount = ID3D10Device_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +} + static void test_create_texture2d(void) { ULONG refcount, expected_refcount; @@ -14935,6 +15016,7 @@ START_TEST(device)
test_feature_level(); test_device_interfaces(); + test_create_texture1d(); test_create_texture2d(); test_texture2d_interfaces(); test_create_texture3d(); diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 9799d73dbf7..8316105034e 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -4995,9 +4995,28 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface, static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device1 *iface, const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture) { - FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture); + struct d3d_device *device = impl_from_ID3D10Device(iface); + D3D11_TEXTURE1D_DESC d3d11_desc; + struct d3d_texture1d *object; + HRESULT hr;
- return E_NOTIMPL; + TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture); + + d3d11_desc.Width = desc->Width; + d3d11_desc.MipLevels = desc->MipLevels; + d3d11_desc.ArraySize = desc->ArraySize; + d3d11_desc.Format = desc->Format; + d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage); + d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags); + d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags); + d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags); + + if (FAILED(hr = d3d_texture1d_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object))) + return hr; + + *texture = &object->ID3D10Texture1D_iface; + + return S_OK; }
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device1 *iface,