Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com
Il 20/09/21 23:40, Zebediah Figura ha scritto:
This allows us to more easily manipulate individual elements in a type-agnostic way. For example, it allows easier implementation of constant swizzle folding.
Signed-off-by: Zebediah Figura zfigura@codeweavers.com
libs/vkd3d-shader/hlsl.c | 14 ++++++++------ libs/vkd3d-shader/hlsl.h | 14 +++++++------- libs/vkd3d-shader/hlsl.y | 17 +++++++++-------- libs/vkd3d-shader/hlsl_codegen.c | 22 ++++++++++++---------- libs/vkd3d-shader/hlsl_sm4.c | 2 +- 5 files changed, 37 insertions(+), 32 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index 96473d057..8a2286c45 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -535,7 +535,7 @@ struct hlsl_ir_constant *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned i if (!(c = hlsl_alloc(ctx, sizeof(*c)))) return NULL; init_node(&c->node, HLSL_IR_CONSTANT, ctx->builtin_types.scalar[HLSL_TYPE_UINT], loc);
- c->value.u[0] = n;
- c->value[0].u = n; return c; }
@@ -1018,26 +1018,28 @@ static void dump_ir_constant(struct vkd3d_string_buffer *buffer, const struct hl vkd3d_string_buffer_printf(buffer, "{"); for (x = 0; x < type->dimx; ++x) {
const union hlsl_constant_value *value = &constant->value[x];
switch (type->base_type) { case HLSL_TYPE_BOOL:
vkd3d_string_buffer_printf(buffer, "%s ", constant->value.b[x] ? "true" : "false");
vkd3d_string_buffer_printf(buffer, "%s ", value->b ? "true" : "false"); break; case HLSL_TYPE_DOUBLE:
vkd3d_string_buffer_printf(buffer, "%.16e ", constant->value.d[x]);
vkd3d_string_buffer_printf(buffer, "%.16e ", value->d); break; case HLSL_TYPE_FLOAT:
vkd3d_string_buffer_printf(buffer, "%.8e ", constant->value.f[x]);
vkd3d_string_buffer_printf(buffer, "%.8e ", value->f); break; case HLSL_TYPE_INT:
vkd3d_string_buffer_printf(buffer, "%d ", constant->value.i[x]);
vkd3d_string_buffer_printf(buffer, "%d ", value->i); break; case HLSL_TYPE_UINT:
vkd3d_string_buffer_printf(buffer, "%u ", constant->value.u[x]);
vkd3d_string_buffer_printf(buffer, "%u ", value->u); break; default:
diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index ce1f1b756..7079171b8 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -374,14 +374,14 @@ struct hlsl_ir_store struct hlsl_ir_constant { struct hlsl_ir_node node;
- union
- union hlsl_constant_value {
unsigned u[4];
int i[4];
float f[4];
double d[4];
bool b[4];
- } value;
uint32_t u;
int32_t i;
float f;
double d;
bool b;
- } value[4]; struct hlsl_reg reg; };
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 2b381dc8a..2206d641d 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -828,20 +828,21 @@ static unsigned int evaluate_array_dimension(struct hlsl_ir_node *node) case HLSL_IR_CONSTANT: { struct hlsl_ir_constant *constant = hlsl_ir_constant(node);
const union hlsl_constant_value *value = &constant->value[0]; switch (constant->node.data_type->base_type) { case HLSL_TYPE_UINT:
return constant->value.u[0];
return value->u; case HLSL_TYPE_INT:
return constant->value.i[0];
return value->i; case HLSL_TYPE_FLOAT: case HLSL_TYPE_HALF:
return constant->value.f[0];
return value->f; case HLSL_TYPE_DOUBLE:
return constant->value.d[0];
return value->d; case HLSL_TYPE_BOOL:
return constant->value.b[0];
return value->b; default: assert(0); return 0;
@@ -2770,7 +2771,7 @@ primary_expr: if (!(c = hlsl_alloc(ctx, sizeof(*c)))) YYABORT; init_node(&c->node, HLSL_IR_CONSTANT, ctx->builtin_types.scalar[HLSL_TYPE_FLOAT], @1);
c->value.f[0] = $1;
c->value[0].f = $1; if (!($$ = make_list(ctx, &c->node))) YYABORT; }
@@ -2781,7 +2782,7 @@ primary_expr: if (!(c = hlsl_alloc(ctx, sizeof(*c)))) YYABORT; init_node(&c->node, HLSL_IR_CONSTANT, ctx->builtin_types.scalar[HLSL_TYPE_INT], @1);
c->value.i[0] = $1;
c->value[0].i = $1; if (!($$ = make_list(ctx, &c->node))) YYABORT; }
@@ -2792,7 +2793,7 @@ primary_expr: if (!(c = hlsl_alloc(ctx, sizeof(*c)))) YYABORT; init_node(&c->node, HLSL_IR_CONSTANT, ctx->builtin_types.scalar[HLSL_TYPE_BOOL], @1);
c->value.b[0] = $1;
c->value[0].b = $1; if (!($$ = make_list(ctx, &c->node))) YYABORT; }
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index 275920159..8bd9d1385 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -413,12 +413,12 @@ static bool fold_constants(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, voi { case HLSL_TYPE_INT: for (i = 0; i < dimx; ++i)
res->value.f[i] = arg1->value.i[i];
res->value[i].f = arg1->value[i].i; break; case HLSL_TYPE_UINT: for (i = 0; i < dimx; ++i)
res->value.f[i] = arg1->value.u[i];
res->value[i].f = arg1->value[i].u; break; default:
@@ -443,17 +443,17 @@ static bool fold_constants(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, voi { case HLSL_OP1_NEG: for (i = 0; i < instr->data_type->dimx; ++i)
res->value.u[i] = -arg1->value.u[i];
res->value[i].u = -arg1->value[i].u; break; case HLSL_OP2_ADD: for (i = 0; i < instr->data_type->dimx; ++i)
res->value.u[i] = arg1->value.u[i] + arg2->value.u[i];
res->value[i].u = arg1->value[i].u + arg2->value[i].u; break; case HLSL_OP2_MUL: for (i = 0; i < instr->data_type->dimx; ++i)
res->value.u[i] = arg1->value.u[i] * arg2->value.u[i];
res->value[i].u = arg1->value[i].u * arg2->value[i].u; break; default:
@@ -920,28 +920,30 @@ static void allocate_const_registers_recurse(struct hlsl_ctx *ctx, struct list * { for (x = 0, i = 0; x < 4; ++x) {
const union hlsl_constant_value *value; float f; if (!(writemask & (1u << x))) continue;
value = &constant->value[i++]; switch (type->base_type) { case HLSL_TYPE_BOOL:
f = constant->value.b[i++];
f = value->b; break; case HLSL_TYPE_FLOAT: case HLSL_TYPE_HALF:
f = constant->value.f[i++];
f = value->f; break; case HLSL_TYPE_INT:
f = constant->value.i[i++];
f = value->i; break; case HLSL_TYPE_UINT:
f = constant->value.u[i++];
f = value->u; break; case HLSL_TYPE_DOUBLE:
@@ -1208,7 +1210,7 @@ struct hlsl_reg hlsl_reg_from_deref(const struct hlsl_deref *deref, const struct ret.allocated = var->reg.allocated; ret.id = var->reg.id; if (offset_node)
offset = hlsl_ir_constant(offset_node)->value.u[0];
offset = hlsl_ir_constant(offset_node)->value[0].u; ret.id += offset / 4; if (type_is_single_reg(var->data_type))
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c index b347e3526..5558a1ff2 100644 --- a/libs/vkd3d-shader/hlsl_sm4.c +++ b/libs/vkd3d-shader/hlsl_sm4.c @@ -962,7 +962,7 @@ static void write_sm4_constant(struct hlsl_ctx *ctx, instr.srcs[0].reg.idx[0] = constant->reg.id; instr.srcs[0].reg.idx_count = 1; for (i = 0; i < dimx; ++i)
instr.srcs[0].reg.immconst_uint[i] = constant->value.u[i];
instr.srcs[0].reg.immconst_uint[i] = constant->value[i].u; instr.src_count = 1, write_sm4_instruction(buffer, &instr);