Signed-off-by: Rémi Bernon rbernon@codeweavers.com --- include/windows.gaming.input.custom.idl | 12 ++++++++++++ 1 file changed, 12 insertions(+)
diff --git a/include/windows.gaming.input.custom.idl b/include/windows.gaming.input.custom.idl index 93e5866a324..5a3e94aa978 100644 --- a/include/windows.gaming.input.custom.idl +++ b/include/windows.gaming.input.custom.idl @@ -36,6 +36,7 @@ namespace Windows.Gaming.Input.Custom { typedef struct GameControllerVersionInfo GameControllerVersionInfo; interface IGameControllerInputSink; interface IGameControllerProvider; + interface IHidGameControllerInputSink; interface ICustomGameControllerFactory; interface IGameControllerFactoryManagerStatics; interface IGameControllerFactoryManagerStatics2; @@ -96,6 +97,17 @@ namespace Windows.Gaming.Input.Custom { [propget] HRESULT IsConnected([out, retval] boolean *value); }
+ [ + contract(Windows.Foundation.UniversalApiContract, 4.0), + uuid(f754c322-182d-40e4-a126-fcee4ffa1e31) + ] + interface IHidGameControllerInputSink : IInspectable + requires Windows.Gaming.Input.Custom.IGameControllerInputSink + { + HRESULT OnInputReportReceived([in] UINT64 timestamp, [in] BYTE id, [in] UINT32 report_len, + [in, size_is(report_len)] BYTE *report_buf); + } + [ contract(Windows.Foundation.UniversalApiContract, 3.0), uuid(69a0ae5e-758e-4cbe-ace6-62155fe9126f)