--- "Adam D. Moss" aspirin@ntlworld.com wrote:
Saulius Krasuckas wrote:
OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce2 MX/AGP/SSE OpenGL version string: 1.5.3 NVIDIA 71.74
[..]
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
0x21 16 tc 0 16 0 r y . 5 6 5 0 4 16 0 16 16 16 16 0 0 None 0x22 16 dc 0 16 0 r y . 5 6 5 0 4 16 0 16 16 16 16 0 0 None 0x23 16 tc 0 16 0 r . . 5 6 5 0 4 16 0 16 16 16 16 0 0 None 0x24 16 tc 0 16 0 r y . 5 6 5 0 4 0 0 16 16 16 16 0 0 None 0x25 16 tc 0 16 0 r . . 5 6 5 0 4 0 0 16 16 16 16 0 0 None 0x26 16 dc 0 16 0 r . . 5 6 5 0 4 16 0 16 16 16 16 0 0 None 0x27 16 dc 0 16 0 r y . 5 6 5 0 4 0 0 16 16 16 16 0 0 None 0x28 16 dc 0 16 0 r . . 5 6 5 0 4 0 0 16 16 16 16 0 0 None
If I remember correctly (my GF2 blew up last year), this card does implement/advertise stencil buffers if you run in 24-bit mode. That would certainly help to identify whether the lack of stencil is a problem here.
I think the problem with fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 16 to 32 | Created Win32Window 'OGRE Render Window' : 640x480, 32bpp | err:opengl:X11DRV_ChoosePixelFormat glXChooseFBConfig returns NULL (glError: 0) | An exception has been thrown!
is that X11DRV_ChoosePixelFormat is too strict and is failing because there isn't a 32bit visual available.
--adam
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