On Fri, 21 Jun 2019 at 15:57, cmccarthy@codeweavers.com wrote:
While doing d3d12_swapchain_SetFullscreenState() I found that using the new helpers with d3d11 was messy without further refactoring of d3d11. I'll see what can be done with it. Testing d3d12_swapchain_ResizeTarget() needs the d3d12 fullscreen functions implemented first, so maybe it should all be one large patch.
I haven't seen the final patch of course, but "one large patch" is rarely the correct answer.