On 9 March 2016 at 16:26, Paul Gofman gofmanp@gmail.com wrote:
Thank you for the review. I will fix that, and resubmit probably after I get the comments from Matteo for the other patches in the series. Regarding D3DXVECTOR4, it has floats. I wanted to compare exact values.
You store floats now too, although you initialise them with doubles. (Unless you're talking about the "result" values in test_effect_preshader_op_results[]?)