Signed-off-by: Conor McCarthy cmccarthy@codeweavers.com --- libs/vkd3d-shader/dxbc.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index 1e7c89e1..4ee12291 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -938,8 +938,7 @@ static void shader_sm5_read_dcl_uav_structured(struct vkd3d_shader_instruction * const DWORD *end = &tokens[token_count];
shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &resource->resource.reg); - resource->resource.range.first = shader_sm4_map_resource_idx(&resource->resource.reg.reg, priv); - resource->resource.range.last = resource->resource.range.first; + shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range); ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT; resource->byte_stride = *tokens++; if (resource->byte_stride % 4)