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Am 2015-04-08 um 14:07 schrieb Henri Verbeet:
struct wined3d_texture
{
...
/* Explanation here. */
struct
{
struct wined3d_color_key dst_blt_color_key;
...
} async;
};
I like this idea. There will be some things that will be accessed by
both (e.g. a fence ULONG, possibly some things related to maps), those
could go into their own struct. Some fields like surface flags need
splitting
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