Am Donnerstag, 20. März 2008 14:17:56 schrieb H. Verbeet:
On 20/03/2008, Stefan Dösinger stefan@codeweavers.com wrote:
Henri once suggested making the shader_backend_t structure a COM object, that is created and destroyed by the device. That would make the state of the data
I never mentioned COM there.
On IRC I think you once mentioned making the shader backend an object, and since we don't have a C++ compiler anyway I concluded COM. (That was a follow-up discussion on the patch that moved the shader backend resources into a device instead of using static variables). I'm sorry if I put words in your mouth you didn't say.