Windows sends *a lot* of those messages whenever there's a device / drive / etc. appearing or disappearing.
This fixes controller hotplug in Doom (2016).
Signed-off-by: Arkadiusz Hiler ahiler@codeweavers.com --- programs/plugplay/main.c | 2 ++ 1 file changed, 2 insertions(+)
diff --git a/programs/plugplay/main.c b/programs/plugplay/main.c index 2c4054de3e4..19e02286312 100644 --- a/programs/plugplay/main.c +++ b/programs/plugplay/main.c @@ -19,6 +19,7 @@ #define WIN32_LEAN_AND_MEAN
#include <windows.h> +#include <dbt.h> #include "winsvc.h" #include "wine/debug.h" #include "wine/list.h" @@ -142,6 +143,7 @@ void __cdecl plugplay_send_event( DWORD code, const BYTE *data, unsigned int siz struct event *event;
BroadcastSystemMessageW( BSF_FORCEIFHUNG | BSF_QUERY, NULL, WM_DEVICECHANGE, code, (LPARAM)data ); + BroadcastSystemMessageW( BSF_FORCEIFHUNG | BSF_QUERY, NULL, WM_DEVICECHANGE, DBT_DEVNODES_CHANGED, 0 );
EnterCriticalSection( &plugplay_cs );