Am Dienstag, 5. Februar 2008 09:34:50 schrieb H. Verbeet:
On 05/02/2008, Stefan Dösinger stefan@codeweavers.com wrote:
I was aware of this issue, but technically these resources should be stored in the shader backend, not the device.
Well, the textures are per device, and for now the shader backend doesn't have its own per device storage, thus I put them in the device