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Am 2013-08-23 14:01, schrieb Henri Verbeet:
On 23 August 2013 13:54, Stefan Dösinger stefan@codeweavers.com
wrote:
The rules for surfaces and volumes aren't applicable to buffers
anyway. A default pool buffer without D3DUSAGE_DYNAMIC is
mappable for example.
I don't think the differences are insurmountable, but the main
point is still that I think this is the wrong level to enforce that
kind of policy.
Ok.
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