On 08/09/06, Ivan Gyurdiev ivg231@gmail.com wrote:
http://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt This is NV-only, and doesn't seem to describe the proper interaction w/ FBOs (is it supported)? From what I've read about depth/stencil buffers and FBOs,
packed_depth_stencil is currently the only way to attach a depth or stencil buffer to an FBO an have it work. Also see http://www.opengl.org/cgi-bin/ubb/ultimatebb.cgi
http://www.opengl.org/registry/specs/EXT/packed_depth_stencil.txt This one's marked "incomplete", and I can't find the relevant constants in the GL headers. [yes, my card supports it, however ]
Which do you suggest we use?
Typically we should use the EXT version. However, I don't know if ATI supports supports either extension, or if we even need it there.