Nikolay Sivov nsivov@codeweavers.com wrote:
- hr = pD3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, feature_level, feature_level_count,
D3D11_SDK_VERSION, &d3d_device, NULL, NULL);
- if (FAILED(hr))
hr = pD3D11CreateDevice(NULL, D3D_DRIVER_TYPE_WARP, NULL, 0, feature_level, feature_level_count,
D3D11_SDK_VERSION, &d3d_device, NULL, NULL);
- if (FAILED(hr))
hr = pD3D11CreateDevice(NULL, D3D_DRIVER_TYPE_REFERENCE, NULL, 0, feature_level, feature_level_count,
D3D11_SDK_VERSION, &d3d_device, NULL, NULL);
- if (SUCCEEDED(hr))
- {
hr = ID3D11Device_QueryInterface(d3d_device, &IID_IDXGIDevice, (void **)&device);
ok() is missing.
ID3D11Device_Release(d3d_device);
- }
It would be much better to consistently check for S_OK if other values covered by SUCCEEDED/FAILED are not supposed to be accepted.