On Sat, 24 Oct 2015, Gerald Pfeifer wrote:
This avoids potential shift overflows. I only should be necessary for D3DVSD_TOKENTYPESHIFT, but it makes sense to have this consistent.
Correction, this per se does not avoid shift overflows, I sent an older patch. It still may make sense to apply (please advise), but we'd need a different change in addition. I'll have a look.
Gerald