On Fri, Aug 12, 2016 at 12:48 AM, Aaryaman Vasishta jem456.vasishta@gmail.com wrote:
v4: Shorter implementation. v3: Directly traverse through parent frames instead of using GetParent.
Signed-off-by: Aaryaman Vasishta jem456.vasishta@gmail.com
dlls/d3drm/frame.c | 43 +++++++++++++++++++++++++++++++++++++------ dlls/d3drm/tests/d3drm.c | 24 ++++++++++++++++++++++++ 2 files changed, 61 insertions(+), 6 deletions(-)
diff --git a/dlls/d3drm/frame.c b/dlls/d3drm/frame.c index 2ff0241..4d7ab42 100644 --- a/dlls/d3drm/frame.c +++ b/dlls/d3drm/frame.c @@ -1339,23 +1339,54 @@ static HRESULT WINAPI d3drm_frame1_GetRotation(IDirect3DRMFrame *iface,
static HRESULT WINAPI d3drm_frame3_GetScene(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 **scene) {
- FIXME("iface %p, scene %p stub!\n", iface, scene);
- struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
- return E_NOTIMPL;
- TRACE("iface %p, scene %p.\n", iface, scene);
- if (!scene)
return D3DRMERR_BADVALUE;
- *scene = &frame->IDirect3DRMFrame3_iface;
Do you really need this assignment?
- while (frame->parent)
frame = frame->parent;
- IDirect3DRMFrame3_AddRef(*scene = &frame->IDirect3DRMFrame3_iface);
- return D3DRM_OK;
}