On Tue, Oct 18, 2005 at 12:08:04AM -0700, Dan Kegel wrote:
I'm tempted to say skip the workaround, at least for the first pass, and just implement the real fix using the opengl extension. As Sippel said, people who use apps like Lightwave (and maybe Quake3 Radiant :-) tend to have the latest 3d hardware and drivers anyway.
I would tend to do the reverse. First code what works on all cards / drivers (that would be pbuffers which are pretty much supported on all cards that I know of) and then only code the 'fast path' if any.
What do other people think? Has anybody started looking at fixing this yet?
I am aware of the issue since WineConf 2004 but never had the time / motivation / knowledge to fix it.
Lionel