On 13/11/2007, Stefan Dösinger stefan@codeweavers.com wrote:
static void depth_copy(IWineD3DDevice *iface) { IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
- IWineD3DSurfaceImpl *depth_stencil = (IWineD3DSurfaceImpl *)This->depthStencilBuffer;
IWineD3DSurfaceImpl *depth_stencil = (IWineD3DSurfaceImpl *)This->auto_depth_stencil_buffer;
/* Only copy the depth buffer if there is one. */
I think this one should be changed to use stencilBufferTarget instead, although not in this patch.