On 3 September 2013 17:45, Stefan Dösinger stefan@codeweavers.com wrote:
My main issue with a WINED3DUSAGE_TEXTURE flag is that create_texture(USAGE_TEXTURE) seems a bit weird - we might as well call it create_texture(USAGE_I_REALLY_MEAN_IT).
If that's the main issue, I could tell you that it will most likely end up being renamed WINED3D_BIND_SHADER_RESOURCE at some point, equivalent to the d3d10+ bind flags.