Signed-off-by: Zebediah Figura z.figura12@gmail.com --- dlls/wined3d/device.c | 41 ++++++++++++++++++++++++--------------- dlls/wined3d/wined3d.spec | 1 + include/wine/wined3d.h | 2 ++ 3 files changed, 28 insertions(+), 16 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 8ea7351f5fc..d5179f68cd6 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1740,25 +1740,10 @@ static void resolve_depth_buffer(struct wined3d_device *device) void CDECL wined3d_device_set_blend_state(struct wined3d_device *device, struct wined3d_blend_state *blend_state, const struct wined3d_color *blend_factor, unsigned int sample_mask) { - struct wined3d_state *state = device->cs->c.state; - struct wined3d_blend_state *prev; - TRACE("device %p, blend_state %p, blend_factor %s, sample_mask %#x.\n", device, blend_state, debug_color(blend_factor), sample_mask);
- prev = state->blend_state; - if (prev == blend_state && !memcmp(blend_factor, &state->blend_factor, sizeof(*blend_factor)) - && sample_mask == state->sample_mask) - return; - - if (blend_state) - wined3d_blend_state_incref(blend_state); - state->blend_state = blend_state; - state->blend_factor = *blend_factor; - state->sample_mask = sample_mask; - wined3d_device_context_emit_set_blend_state(&device->cs->c, blend_state, blend_factor, sample_mask); - if (prev) - wined3d_blend_state_decref(prev); + wined3d_device_context_set_blend_state(&device->cs->c, blend_state, blend_factor, sample_mask); }
struct wined3d_blend_state * CDECL wined3d_device_get_blend_state(const struct wined3d_device *device, @@ -2133,6 +2118,30 @@ void CDECL wined3d_device_context_set_constant_buffer(struct wined3d_device_cont wined3d_buffer_decref(prev); }
+void CDECL wined3d_device_context_set_blend_state(struct wined3d_device_context *context, + struct wined3d_blend_state *blend_state, const struct wined3d_color *blend_factor, unsigned int sample_mask) +{ + struct wined3d_state *state = context->state; + struct wined3d_blend_state *prev; + + TRACE("context %p, blend_state %p, blend_factor %p, sample_mask %#x.\n", + context, blend_state, blend_factor, sample_mask); + + prev = state->blend_state; + if (prev == blend_state && !memcmp(blend_factor, &state->blend_factor, sizeof(*blend_factor)) + && sample_mask == state->sample_mask) + return; + + if (blend_state) + wined3d_blend_state_incref(blend_state); + state->blend_state = blend_state; + state->blend_factor = *blend_factor; + state->sample_mask = sample_mask; + wined3d_device_context_emit_set_blend_state(context, blend_state, blend_factor, sample_mask); + if (prev) + wined3d_blend_state_decref(prev); +} + void CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader) { TRACE("device %p, shader %p.\n", device, shader); diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index d88817d6551..17cff7ffb9f 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -167,6 +167,7 @@ @ cdecl wined3d_device_update_texture(ptr ptr ptr) @ cdecl wined3d_device_validate_device(ptr ptr)
+@ cdecl wined3d_device_context_set_blend_state(ptr ptr ptr long) @ cdecl wined3d_device_context_set_constant_buffer(ptr long long ptr) @ cdecl wined3d_device_context_set_shader(ptr long ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 0bdf53c651e..ead427a13f6 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2549,6 +2549,8 @@ HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device, struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture); HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
+void __cdecl wined3d_device_context_set_blend_state(struct wined3d_device_context *context, + struct wined3d_blend_state *state, const struct wined3d_color *blend_factor, unsigned int sample_mask); void __cdecl wined3d_device_context_set_constant_buffer(struct wined3d_device_context *context, enum wined3d_shader_type type, unsigned int idx, struct wined3d_buffer *buffer); void __cdecl wined3d_device_context_set_shader(struct wined3d_device_context *context,