Signed-off-by: Zebediah Figura z.figura12@gmail.com --- dlls/wined3d/stateblock.c | 20 ++++++++++++++++++++ dlls/wined3d/wined3d.spec | 1 + include/wine/wined3d.h | 2 ++ 3 files changed, 23 insertions(+)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index e056ace2132..dfe6ab47c76 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -1308,6 +1308,26 @@ HRESULT CDECL wined3d_stateblock_set_vs_consts_i(struct wined3d_stateblock *stat return WINED3D_OK; }
+HRESULT CDECL wined3d_stateblock_set_vs_consts_b(struct wined3d_stateblock *stateblock, + unsigned int start_idx, unsigned int count, const BOOL *constants) +{ + unsigned int i; + + TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n", + stateblock, start_idx, count, constants); + + if (!constants || start_idx >= WINED3D_MAX_CONSTS_B) + return WINED3DERR_INVALIDCALL; + + if (count > WINED3D_MAX_CONSTS_B - start_idx) + count = WINED3D_MAX_CONSTS_B - start_idx; + + memcpy(&stateblock->stateblock_state.vs_consts_b[start_idx], constants, count * sizeof(*constants)); + for (i = start_idx; i < count + start_idx; ++i) + stateblock->changed.vertexShaderConstantsB |= (1u << i); + return WINED3D_OK; +} + static void init_default_render_states(DWORD rs[WINEHIGHEST_RENDER_STATE + 1], const struct wined3d_d3d_info *d3d_info) { union diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index abfbaa7e408..f88da75306a 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -258,6 +258,7 @@ @ cdecl wined3d_stateblock_create(ptr long ptr) @ cdecl wined3d_stateblock_decref(ptr) @ cdecl wined3d_stateblock_incref(ptr) +@ cdecl wined3d_stateblock_set_vs_consts_b(ptr long long ptr) @ cdecl wined3d_stateblock_set_vs_consts_f(ptr long long ptr) @ cdecl wined3d_stateblock_set_vs_consts_i(ptr long long ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 2ad28a3345a..3a06f650aac 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2660,6 +2660,8 @@ HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device, enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock); ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock); ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock); +HRESULT __cdecl wined3d_stateblock_set_vs_consts_b(struct wined3d_stateblock *stateblock, + unsigned int start_idx, unsigned int count, const BOOL *constants); HRESULT __cdecl wined3d_stateblock_set_vs_consts_f(struct wined3d_stateblock *stateblock, unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants); HRESULT __cdecl wined3d_stateblock_set_vs_consts_i(struct wined3d_stateblock *stateblock,