On December 11, 2002 02:20 am, Dan Kegel wrote:
/* input queue empty and output buffer with less than one fragment to play */
- if (!wwo->lpPlayPtr && wwo->dwBufferSize < availInQ + wwo->dwFragmentSize) {
TRACE("Run out of wavehdr:s...\n");
- if (!wwo->lpPlayPtr && wwo->dwBufferSize < availInQ + 2 * wwo->dwFragmentSize) {
TRACE("Run out of wavehdr:s... flushing (%lu => %lu)\n",
wwo->dwPlayedTotal, wwo->dwWrittenTotal);
wwo->dwPlayedTotal = wwo->dwWrittenTotal; return INFINITE; }
Can someone who understands the code comment?
I don't, never looked at audio code before, but the above has two changes:
The condition has the '2 *' bit in it, and the body of the if has + wwo->dwPlayedTotal = wwo->dwWrittenTotal; The TRACEs are noops, can be ignored.
So I suggest trying them out individually, to see which one causes the problem (or maybe they can not be separated). Experimentation will tell. :)