Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/wined3d/cs.c | 5 +---- dlls/wined3d/device.c | 6 ++---- dlls/wined3d/wined3d_private.h | 16 ++++++++++++---- 3 files changed, 15 insertions(+), 12 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index 6bb628b5d13..0d28cb7e0b1 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -2079,11 +2079,8 @@ static void wined3d_cs_mt_push_constants(struct wined3d_device_context *context,
static void wined3d_cs_exec_reset_state(struct wined3d_cs *cs, const void *data) { - struct wined3d_adapter *adapter = cs->c.device->adapter; - state_cleanup(&cs->state); - memset(&cs->state, 0, sizeof(cs->state)); - state_init(&cs->state, &adapter->d3d_info, WINED3D_STATE_NO_REF | WINED3D_STATE_INIT_DEFAULT); + wined3d_state_reset(&cs->state, &cs->c.device->adapter->d3d_info); }
void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 289c5d941d6..4fb6063741a 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1251,8 +1251,7 @@ void wined3d_device_uninit_3d(struct wined3d_device *device) heap_free(device->swapchains); device->swapchains = NULL;
- memset(state, 0, sizeof(*state)); - state_init(state, &device->adapter->d3d_info, WINED3D_STATE_INIT_DEFAULT); + wined3d_state_reset(state, &device->adapter->d3d_info); }
/* Enables thread safety in the wined3d device and its resources. Called by DirectDraw @@ -5754,8 +5753,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
device->adapter->adapter_ops->adapter_uninit_3d(device);
- memset(state, 0, sizeof(*state)); - state_init(state, &device->adapter->d3d_info, WINED3D_STATE_INIT_DEFAULT); + wined3d_state_reset(state, &device->adapter->d3d_info);
device_init_swapchain_state(device, swapchain); if (wined3d_settings.logo) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 86d8061d005..06c7d74d199 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -3710,6 +3710,18 @@ struct wined3d_state struct wined3d_rasterizer_state *rasterizer_state; };
+void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN; +void state_init(struct wined3d_state *state, const struct wined3d_d3d_info *d3d_info, uint32_t flags) DECLSPEC_HIDDEN; +void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN; + +static inline void wined3d_state_reset(struct wined3d_state *state, const struct wined3d_d3d_info *d3d_info) +{ + uint32_t flags = state->flags; + + memset(state, 0, sizeof(*state)); + state_init(state, d3d_info, flags); +} + static inline bool wined3d_state_uses_depth_buffer(const struct wined3d_state *state) { if (!state->depth_stencil_state) @@ -4639,10 +4651,6 @@ struct wined3d_light_info *wined3d_light_state_get_light(const struct wined3d_li HRESULT wined3d_light_state_set_light(struct wined3d_light_state *state, DWORD light_idx, const struct wined3d_light *params, struct wined3d_light_info **light_info) DECLSPEC_HIDDEN;
-void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN; -void state_init(struct wined3d_state *state, const struct wined3d_d3d_info *d3d_info, DWORD flags) DECLSPEC_HIDDEN; -void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN; - enum wined3d_cs_queue_id { WINED3D_CS_QUEUE_DEFAULT = 0,