On 25 November 2016 at 12:17, Józef Kucia jkucia@codeweavers.com wrote:
Signed-off-by: Józef Kucia jkucia@codeweavers.com
The "ps_many_resources_code" shader bytecode is very big because texture resources cannot be indexed and the loop is unrolled.
dlls/d3d11/tests/d3d11.c | 221 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 221 insertions(+)
This doesn't work here. In particular:
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #5: fixme:d3d_shader:print_glsl_info_log error: Too many fragment shader texture samplers ... fixme:d3d:context_bind_shader_resources Shader 0x18bb10 needs 21 samplers, but only 16 are supported.