On 14 February 2018 at 19:22, Matteo Bruni matteo.mystral@gmail.com wrote:
wined3d_srv should never be set for volume textures but sure, I could add the release there too, to be safe WRT future changes.
Oh right, mipmap generation is not supported on 3D textures in d3d9. The patch is probably fine as it is then, although it may still make sense to introduce some kind of d3d9_texture_cleanup() to make sure cleanup is consistent.