Besides being unnecessary, this triggers a bug in radeonsi, which can cause failures in d3d10core and d3d11 tests.
Signed-off-by: Zebediah Figura zfigura@codeweavers.com --- dlls/wined3d/context_gl.c | 2 -- 1 file changed, 2 deletions(-)
diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c index f4634cf67a1..b9964b1fd86 100644 --- a/dlls/wined3d/context_gl.c +++ b/dlls/wined3d/context_gl.c @@ -5321,8 +5321,6 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s checkGLcall("glMemoryBarrier"); }
- wined3d_context_gl_pause_transform_feedback(context_gl, FALSE); - if (rasterizer_discard) { glDisable(GL_RASTERIZER_DISCARD);