--- Stefan Dösinger stefandoesinger@gmx.at wrote:
Vertex buffers hold arrays of vertex (and possibly other) data, the stride is the size of the vertex + data stucture in bytes.
Thanks for the explanation :)
Do you know any useable API documentation for Direct3D7? I can't find anything on msdn, only some fragments.
Nope, I've done a bit of googling and can't find anything, not even someone with the SDK.
Oliver
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