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Am 2015-11-04 um 13:29 schrieb Stefan Dösinger:
The behavior of your new code is correct, it matches that of
windows. You can set color keys (and presumably palettes, etc) on
cube map faces that aren't the root surface and aren't sublevels.
Btw, I don't think we care about how two conflicting color keys etc on
a cube texture behave in draws or blits. I guess that everything
except positive X is ignored, or maybe used in blits only. Or it
causes a bluescreen, that wouldn't be the first time...
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