On Thursday 18 November 2004 01:29, Brian Gunlogson wrote:
But, as Jason is currently doing a lot of work on splitting/moving code to wined3d, we'll have to wait to commit it (and i should help him, when i'll have time).
Is this a tedious task or does it require knowledge of the codebase? I might be able to help.
Only boring tasks, knowledge must be required when moving the drawing code
Anyway, can you test what GTA4 want to use: diffuse, psize or/and blending ? I'll try to send you a patched version of d3d8 to test after that :)
GTA uses diffuse color exclusively. This was after playing the game for about 3 minutes on highest settings: pixel size: 0 diffuse: 745455 blending weights: 0
Ok, good news. It should work well with my version :)
Regards, Raphael
PS: how have you done to use oprofile on wine ? i'm very interested :)
Just download the latest CVS from http://oprofile.sourceforge.net/download/ and see the README. I assume you know how to get it compiled and installed :)
As root: # opcontrol --start # opcontrol --reset '--reset' clears out any old unwanted profiling data # opcontrol --separate=kernel '--separate=kernel' Seperates output by library and kernel [this is the hardest option to understand].
It should be easier to use it as user :(
Profiling is on, run the application to profile and do not do anything else.
When done: # opcontrol --dump '--dump' flushes remaining data to disk # opreport -l >./myreport.log Stores the flat profile in a file called myreport.log.
Thx, i'll play with that (after fixing stupid install problems)
Brian G
Regards, Raphael