For that, using Wine is a bit overkill; all you need is a PE loader and some glue code depending on what dll you are trying to load. You are much better off copying a few bits of Wine source into your app than trying to make use of the unmodified Wine dlls. That's basically the mplayer approach.
[OT] They arent merging/fixing their wine loader for months :)
===== Sylvain Petreolle (spetreolle at users dot sourceforge dot net) ICQ #170597259 No more War !
"What if tomorrow the War could be over ?" Morpheus, in "Reloaded".
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