On Wed, 23 Oct 2019 at 18:45, Paul Gofman gofmanp@gmail.com wrote:
On 10/23/19 17:57, Henri Verbeet wrote:
On Wed, 23 Oct 2019 at 18:16, Paul Gofman gofmanp@gmail.com wrote:
On 10/23/19 17:42, Henri Verbeet wrote:
On Tue, 22 Oct 2019 at 20:44, Paul Gofman gofmanp@gmail.com wrote:
LONG ref; LONG bind_count;
- LONG bind_count_device_state;
I don't think "bind_count_device_state" is a great name,
"srv_bind_count"?
In a way yes, but I think the distinction between CS state and device state is also important to make. For textures we have the "async" field for state that's modified by the CS, but we're not entirely consistent about it, mostly because we already had a lot of code at the time the CS was introduced.
srv_bind_count_device?
Works for me.