Henri Verbeet wrote:
On 1 September 2010 02:40, Misha Koshelev misha680@gmail.com wrote:
- while (texture <= 8)
What is the "texture == 8" case for? Also, it seems to me FVFs require texcoords to be assigned to consecutive texture units.
Thx. Fixed. What do you think of? Two version:
Version 1 - minimal changes to meet above http://wine.1045685.n5.nabble.com/file/n2799615/0001-d3dx9-Implement-D3DXFVF... 0001-d3dx9-Implement-D3DXFVFFromDeclarator.txt.version1
Version 2 - a little more creative, simplified some http://wine.1045685.n5.nabble.com/file/n2799615/0001-d3dx9-Implement-D3DXFVF... 0001-d3dx9-Implement-D3DXFVFFromDeclarator.txt.version2
Personally, I like version 2, but pls let me know which one (or if neither) you prefer for wine-patches.
Thanks Misha