On Thu, Jan 1, 2009 at 5:13 PM, Dan Kegel dank@kegel.com wrote:
In order to reach support for the two acceleration properties, I have just submitted an updated patch based on my code from mid-2008: http://www.winehq.org/pipermail/wine-patches/2009-January/066929.html
World In Conflict is affected by this, right? http://bugs.winehq.org/show_bug.cgi?id=11114
Looks like it (the demo, too). I got the demo to start by dropping in a native dxdiagn and disabling d3dx10 as described in the full game's howto at http://appdb.winehq.org/objectManager.php?sClass=version&iId=9237 Sadly, I get no video other than the cursor, and I haven't the foggiest idea of how to quit the game, so I have to kill it from another terminal.
This is promising, though. The student could have the goal of fixing dxdiagn so that wic's demo starts.
Is this problem addressed by your current patch?
Guess not, I tried it, no joy (not surprising, it only implements one of the ten or so properties the game queries). - Dan