Hi,
I have sent the fix for the problematic file, which I used a base. There a bug in bugzilla 7386 (http://bugs.winehq.org/show_bug.cgi?id=7386) , which needs implementation of D3DRM's vector functions. These are pure math functions. I am improving the fix given in bugzilla 7442 (http://bugs.winehq.org/show_bug.cgi?id=7442) I have to write test cases, I dont have DirectX SDK and my net connection sucks.
Thanks, VJ
On 3/13/07, Dmitry Timoshkov dmitry@codeweavers.com wrote:
"Vijay Kiran Kamuju" infyquest@gmail.com wrote:
+#ifndef __D3DRMDEFS_H__ +#define __D3DRMDEFS_H__
I saw d3dtypes.h and other d3d header files, its defined like this only, no wine prefix has been added.
No, it's not defined like this.
That's exactly how microsoft does it, this is not how we do it in Wine.
+#ifndef D3DRMAPI +#define D3DRMAPI WINAPI +#endif
In some header files its defined like this. I will remove all of the below and submit a minimalistic header file.
I'd suggest to leave this job to somebody knowledgeable, and who really needs this file.
You lost 3 hours typing it, we lost time reviewing it. This not the 1st time.
I have problems porting header files from native SDK's
Then don't do that.
-- Dmitry.