On Sun, Feb 02, 2003 at 02:39:07PM +0100, Andreas Mohr wrote:
Cool, this should fix a lot of games, hopefully. And maybe also Unreal Tournament (NOT 2003!), where I've been searching like frantic for that mouse acquire issue some time ago...
Well, the other fix would be to do an implicit Acquire at device creation (as it's done for the keyboard).
But if the 'clean' fix work, let's use this one up until the point in time where an uglier one is needed :-)
Lionel