2016-04-14 14:10 GMT+02:00 Paul Gofman gofmanp@gmail.com:
A few nitpicks:
- const FLOAT expected_aliased[20] =
- { 454.092499f,2.126404f, 5.570401f, 15.330379f, 22.796087f, 43.604126f,
4.273841f, 175.772034f, 237.672729f, 1.09f, 1.1f, 1.11f, 1.12f, 1.13f,
1.14f, 1.15f, 1.16f, 1.17f, 1.18f, 1.19f };
You can use just 'float' and the indentation style we use in "modern" code. You can fixup the previous array declaration too if you want but it's also fine if you don't.
- for (i = 0; i < 20; i++)
c[i] = a[i];
- D3DXSHMultiply3(c, c, b);
- for (i = 0; i < 20; i++)
ok(relative_error(c[i], expected_aliased[i]) < admitted_error, "Expected[%d] = %f, received = %f\n", i, expected[i], c[i]);
This line is too long.