Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com
Il 08/10/21 04:58, Zebediah Figura ha scritto:
Signed-off-by: Zebediah Figura zfigura@codeweavers.com
v4: Pass a pointer to struct vkd3d_shader_location.
libs/vkd3d-shader/hlsl.c | 48 ++++++++++++++- libs/vkd3d-shader/hlsl.h | 26 +++++++- libs/vkd3d-shader/hlsl.y | 102 ++++++++++++++++++++++++++++++- libs/vkd3d-shader/hlsl_codegen.c | 14 +++++ libs/vkd3d-shader/hlsl_sm1.c | 5 ++ libs/vkd3d-shader/hlsl_sm4.c | 5 ++ 6 files changed, 196 insertions(+), 4 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index e0f26c0fe..9bce6bebe 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -478,7 +478,7 @@ bool hlsl_scope_add_type(struct hlsl_scope *scope, struct hlsl_type *type) }
struct hlsl_ir_expr *hlsl_new_cast(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_type *type,
struct vkd3d_shader_location *loc)
{ struct hlsl_ir_node *cast;const struct vkd3d_shader_location *loc)
@@ -626,6 +626,22 @@ struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ctx *ctx, struct hlsl_ir_var return hlsl_new_load(ctx, var, NULL, var->data_type, loc); }
+struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struct hlsl_type *data_type,
enum hlsl_resource_load_type type, struct hlsl_ir_var *resource, struct hlsl_ir_node *offset,
struct hlsl_ir_node *coords, const struct vkd3d_shader_location *loc)
+{
- struct hlsl_ir_resource_load *load;
- if (!(load = hlsl_alloc(ctx, sizeof(*load))))
return NULL;
- init_node(&load->node, HLSL_IR_RESOURCE_LOAD, data_type, *loc);
- load->load_type = type;
- load->resource.var = resource;
- hlsl_src_from_node(&load->resource.offset, offset);
- hlsl_src_from_node(&load->coords, coords);
- return load;
+}
- struct hlsl_ir_swizzle *hlsl_new_swizzle(struct hlsl_ctx *ctx, DWORD s, unsigned int components, struct hlsl_ir_node *val, struct vkd3d_shader_location *loc) {
@@ -994,6 +1010,7 @@ const char *hlsl_node_type_to_string(enum hlsl_ir_node_type type) "HLSL_IR_LOAD", "HLSL_IR_LOOP", "HLSL_IR_JUMP",
"HLSL_IR_RESOURCE_LOAD", "HLSL_IR_STORE", "HLSL_IR_SWIZZLE", };
@@ -1216,6 +1233,20 @@ static void dump_ir_loop(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffe vkd3d_string_buffer_printf(buffer, "}\n"); }
+static void dump_ir_resource_load(struct vkd3d_string_buffer *buffer, const struct hlsl_ir_resource_load *load) +{
- static const char *const type_names[] =
- {
[HLSL_RESOURCE_LOAD] = "load_resource",
- };
- vkd3d_string_buffer_printf(buffer, "%s(resource = ", type_names[load->load_type]);
- dump_deref(buffer, &load->resource);
- vkd3d_string_buffer_printf(buffer, ", coords = ");
- dump_src(buffer, &load->coords);
- vkd3d_string_buffer_printf(buffer, ")");
+}
- static void dump_ir_store(struct vkd3d_string_buffer *buffer, const struct hlsl_ir_store *store) { vkd3d_string_buffer_printf(buffer, "= (");
@@ -1282,6 +1313,10 @@ static void dump_instr(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer, dump_ir_loop(ctx, buffer, hlsl_ir_loop(instr)); break;
case HLSL_IR_RESOURCE_LOAD:
dump_ir_resource_load(buffer, hlsl_ir_resource_load(instr));
break;
case HLSL_IR_STORE: dump_ir_store(buffer, hlsl_ir_store(instr)); break;
@@ -1380,6 +1415,13 @@ static void free_ir_loop(struct hlsl_ir_loop *loop) vkd3d_free(loop); }
+static void free_ir_resource_load(struct hlsl_ir_resource_load *load) +{
- hlsl_src_remove(&load->coords);
- hlsl_src_remove(&load->resource.offset);
- vkd3d_free(load);
+}
- static void free_ir_store(struct hlsl_ir_store *store) { hlsl_src_remove(&store->rhs);
@@ -1423,6 +1465,10 @@ void hlsl_free_instr(struct hlsl_ir_node *node) free_ir_loop(hlsl_ir_loop(node)); break;
case HLSL_IR_RESOURCE_LOAD:
free_ir_resource_load(hlsl_ir_resource_load(node));
break;
case HLSL_IR_STORE: free_ir_store(hlsl_ir_store(node)); break;
diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index 64a90ffdc..e401971e1 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -166,6 +166,7 @@ enum hlsl_ir_node_type HLSL_IR_LOAD, HLSL_IR_LOOP, HLSL_IR_JUMP,
- HLSL_IR_RESOURCE_LOAD, HLSL_IR_STORE, HLSL_IR_SWIZZLE, };
@@ -239,6 +240,7 @@ struct hlsl_ir_var uint32_t is_output_semantic : 1; uint32_t is_uniform : 1; uint32_t is_param : 1;
uint32_t has_resource_access : 1; };
struct hlsl_ir_function
@@ -366,6 +368,19 @@ struct hlsl_ir_load struct hlsl_deref src; };
+enum hlsl_resource_load_type +{
- HLSL_RESOURCE_LOAD,
+};
+struct hlsl_ir_resource_load +{
- struct hlsl_ir_node node;
- enum hlsl_resource_load_type load_type;
- struct hlsl_deref resource;
- struct hlsl_src coords;
+};
- struct hlsl_ir_store { struct hlsl_ir_node node;
@@ -521,6 +536,12 @@ static inline struct hlsl_ir_loop *hlsl_ir_loop(const struct hlsl_ir_node *node) return CONTAINING_RECORD(node, struct hlsl_ir_loop, node); }
+static inline struct hlsl_ir_resource_load *hlsl_ir_resource_load(const struct hlsl_ir_node *node) +{
- assert(node->type == HLSL_IR_RESOURCE_LOAD);
- return CONTAINING_RECORD(node, struct hlsl_ir_resource_load, node);
+}
- static inline struct hlsl_ir_store *hlsl_ir_store(const struct hlsl_ir_node *node) { assert(node->type == HLSL_IR_STORE);
@@ -639,7 +660,7 @@ struct hlsl_ir_node *hlsl_new_binary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_exp struct hlsl_buffer *hlsl_new_buffer(struct hlsl_ctx *ctx, enum hlsl_buffer_type type, const char *name, const struct hlsl_reg_reservation *reservation, struct vkd3d_shader_location loc); struct hlsl_ir_expr *hlsl_new_cast(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_type *type,
struct vkd3d_shader_location *loc);
struct hlsl_ir_expr *hlsl_new_copy(struct hlsl_ctx *ctx, struct hlsl_ir_node *node); struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx, struct hlsl_type *return_type, struct list *parameters, const struct hlsl_semantic *semantic, struct vkd3d_shader_location loc);const struct vkd3d_shader_location *loc);
@@ -648,6 +669,9 @@ struct hlsl_ir_jump *hlsl_new_jump(struct hlsl_ctx *ctx, enum hlsl_ir_jump_type struct hlsl_ir_load *hlsl_new_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, struct hlsl_ir_node *offset, struct hlsl_type *type, struct vkd3d_shader_location loc); struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, struct vkd3d_shader_location loc); +struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struct hlsl_type *data_type,
enum hlsl_resource_load_type type, struct hlsl_ir_var *resource, struct hlsl_ir_node *offset,
struct hlsl_ir_store *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *lhs, struct hlsl_ir_node *rhs); struct hlsl_ir_store *hlsl_new_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, struct hlsl_ir_node *offset, struct hlsl_ir_node *rhs, unsigned int writemask, struct vkd3d_shader_location loc);struct hlsl_ir_node *coords, const struct vkd3d_shader_location *loc);
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 32dd418d1..ae19cd1a7 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -258,7 +258,7 @@ static bool implicit_compatible_data_types(struct hlsl_type *t1, struct hlsl_typ }
static struct hlsl_ir_node *add_implicit_conversion(struct hlsl_ctx *ctx, struct list *instrs,
struct hlsl_ir_node *node, struct hlsl_type *dst_type, struct vkd3d_shader_location *loc)
{ struct hlsl_type *src_type = node->data_type; struct hlsl_ir_expr *cast;struct hlsl_ir_node *node, struct hlsl_type *dst_type, const struct vkd3d_shader_location *loc)
@@ -843,15 +843,21 @@ static unsigned int evaluate_array_dimension(struct hlsl_ir_node *node)
case HLSL_IR_EXPR: case HLSL_IR_LOAD:
case HLSL_IR_RESOURCE_LOAD: case HLSL_IR_SWIZZLE: FIXME("Unhandled type %s.\n", hlsl_node_type_to_string(node->type)); return 0;
case HLSL_IR_IF:
case HLSL_IR_JUMP:
case HLSL_IR_LOOP: case HLSL_IR_STORE:
default: WARN("Invalid node type %s.\n", hlsl_node_type_to_string(node->type)); return 0; }
assert(0);
return 0; }
static bool expr_compatible_data_types(struct hlsl_type *t1, struct hlsl_type *t2)
@@ -1513,6 +1519,23 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t return statements_list; }
+static unsigned int sampler_dim_count(enum hlsl_sampler_dim dim) +{
- switch (dim)
- {
case HLSL_SAMPLER_DIM_1D:
return 1;
case HLSL_SAMPLER_DIM_2D:
return 2;
case HLSL_SAMPLER_DIM_3D:
case HLSL_SAMPLER_DIM_CUBE:
return 3;
default:
assert(0);
return 0;
- }
+}
- struct find_function_call_args { const struct parse_initializer *params;
@@ -1757,6 +1780,65 @@ static struct list *add_constructor(struct hlsl_ctx *ctx, struct hlsl_type *type return params->instrs; }
+static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *object,
const char *name, const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
+{
- const struct hlsl_type *object_type = object->data_type;
- struct hlsl_ir_load *object_load;
- if (object_type->type != HLSL_CLASS_OBJECT || object_type->base_type != HLSL_TYPE_TEXTURE
|| object_type->sampler_dim == HLSL_SAMPLER_DIM_GENERIC)
- {
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, object_type)))
hlsl_error(ctx, *loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Type '%s' does not have methods.", string->buffer);
hlsl_release_string_buffer(ctx, string);
return false;
- }
- /* Only HLSL_IR_LOAD can return an object. */
- object_load = hlsl_ir_load(object);
- if (!strcmp(name, "Load"))
- {
const unsigned int sampler_dim = sampler_dim_count(object_type->sampler_dim);
struct hlsl_ir_resource_load *load;
struct hlsl_ir_node *coords;
if (params->args_count < 1 || params->args_count > 3)
{
hlsl_error(ctx, *loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Wrong number of arguments to method 'Load': expected 1, 2, or 3, but got %u.", params->args_count);
return false;
}
if (params->args_count >= 2)
FIXME("Ignoring index and/or offset parameter(s).\n");
/* -1 for zero-indexing; +1 for the mipmap level */
if (!(coords = add_implicit_conversion(ctx, instrs, params->args[0],
ctx->builtin_types.vector[HLSL_TYPE_INT][sampler_dim - 1 + 1], loc)))
return false;
if (!(load = hlsl_new_resource_load(ctx, object_type->e.resource_format, HLSL_RESOURCE_LOAD,
object_load->src.var, object_load->src.offset.node, coords, loc)))
return false;
list_add_tail(instrs, &load->node.entry);
return true;
- }
- else
- {
struct vkd3d_string_buffer *string;
if ((string = hlsl_type_to_string(ctx, object_type)))
hlsl_error(ctx, *loc, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED,
"Method '%s' is not defined on type '%s'.", name, string->buffer);
hlsl_release_string_buffer(ctx, string);
return false;
- }
+}
}
%locations
@@ -3085,6 +3167,22 @@ postfix_expr: YYABORT; } }
| postfix_expr '.' any_identifier '(' func_arguments ')'
{
struct hlsl_ir_node *object = node_from_list($1);
list_move_tail($1, $5.instrs);
vkd3d_free($5.instrs);
if (!add_method_call(ctx, $1, object, $3, &$5, &@3))
{
hlsl_free_instr_list($1);
vkd3d_free($5.args);
YYABORT;
}
vkd3d_free($5.args);
$$ = $1;
}
unary_expr: postfix_expr
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index 9c9a38379..00fe76b2f 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -503,6 +503,7 @@ static bool dce(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context) case HLSL_IR_CONSTANT: case HLSL_IR_EXPR: case HLSL_IR_LOAD:
case HLSL_IR_RESOURCE_LOAD: case HLSL_IR_SWIZZLE: if (list_empty(&instr->uses)) {
@@ -640,6 +641,16 @@ static void compute_liveness_recurse(struct list *instrs, unsigned int loop_firs loop_last ? loop_last : loop->next_index); break; }
case HLSL_IR_RESOURCE_LOAD:
{
struct hlsl_ir_resource_load *load = hlsl_ir_resource_load(instr);
load->resource.var->has_resource_access = 1;
if (load->resource.offset.node)
load->resource.offset.node->last_read = instr->index;
load->coords.node->last_read = instr->index;
break;
} case HLSL_IR_SWIZZLE: { struct hlsl_ir_swizzle *swizzle = hlsl_ir_swizzle(instr);
@@ -665,7 +676,10 @@ static void compute_liveness(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl LIST_FOR_EACH_ENTRY(scope, &ctx->scopes, struct hlsl_scope, entry) { LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry)
{ var->first_write = var->last_read = 0;
var->has_resource_access = 0;
} } LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
diff --git a/libs/vkd3d-shader/hlsl_sm1.c b/libs/vkd3d-shader/hlsl_sm1.c index ee2870eca..9fc1b2210 100644 --- a/libs/vkd3d-shader/hlsl_sm1.c +++ b/libs/vkd3d-shader/hlsl_sm1.c @@ -778,6 +778,11 @@ static void write_sm1_instructions(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b hlsl_fixme(ctx, instr->loc, "SM1 matrix expression."); continue; }
else if (instr->data_type->type == HLSL_CLASS_OBJECT)
{
hlsl_fixme(ctx, instr->loc, "Object copy.\n");
break;
} assert(instr->data_type->type == HLSL_CLASS_SCALAR || instr->data_type->type == HLSL_CLASS_VECTOR); }
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c index 328a8ba1b..b4fb8f2f7 100644 --- a/libs/vkd3d-shader/hlsl_sm4.c +++ b/libs/vkd3d-shader/hlsl_sm4.c @@ -1286,6 +1286,11 @@ static void write_sm4_shdr(struct hlsl_ctx *ctx, FIXME("Matrix operations need to be lowered.\n"); break; }
else if (instr->data_type->type == HLSL_CLASS_OBJECT)
{
hlsl_fixme(ctx, instr->loc, "Object copy.\n");
break;
} assert(instr->data_type->type == HLSL_CLASS_SCALAR || instr->data_type->type == HLSL_CLASS_VECTOR); }