On 04/13/2016 10:53 PM, Matteo Bruni wrote:
BTW I encountered d3ts_dotswiz preshader opcode which can take 6 or
8 arguments. Adding it required the appropriate increase of MAX_INPUTS_COUNT and a bit different handling of op table (not to introduce a variable input count in instructions and not to take back the input arguments count into instruction structure), but ARGS_ARRAY_SIZE remained unchanged.
Cool. How did you test that 6 and 8 are the only possible argument counts? I don't know how you changed the opcode handling but otherwise you could probably just use two separate opcodes for dotswiz 6 and dotswiz 8.
I checked the translation all possible components count constructs like a.zxyy * b.xxxw. If the components count is 3 or 4, MS compiler generates d3ts_dotswiz with the respective number of args, and plain mul/add if less. It does not prove that it is not possible to get d3ts_dotswiz with 2 though, but I am not sure I should add such until I will be sweeping all possible opcodes to have all of them in place. After we finish with this patchset I will summarize the leftovers/TODOs for preshader/effects I know so we could possibly prioritize them.
I used two separate entries into op_info with the same opcode and different args count, and modified search to compare both opcode and number of arguments.