Am Mittwoch 17 Januar 2007 17:33 schrieb Mirek:
Hi, this patch caused big performance regression in some D3D games (Flatout 2, Tomb Raider: Legend, HalfLife 2: Episode One).
Yes, this is a known problem. It is a feature, not a bug :-)
The underlying Blit operation is pretty slow because glCopyTexSubImage cannot do stretching. I am working on optimizing it.