From: Rémi Bernon rbernon@codeweavers.com
We will get hotplug notifications asynchronously, and returning an error here can cause uncaught C++ exceptions in games.
Signed-off-by: Rémi Bernon rbernon@codeweavers.com --- dlls/windows.gaming.input/provider.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/windows.gaming.input/provider.c b/dlls/windows.gaming.input/provider.c index 1f3f4e047f5..39229a35c7d 100644 --- a/dlls/windows.gaming.input/provider.c +++ b/dlls/windows.gaming.input/provider.c @@ -212,7 +212,7 @@ static HRESULT WINAPI wine_provider_get_State( IWineGameControllerProvider *ifac if (FAILED(hr = IDirectInputDevice8_GetDeviceState( impl->dinput_device, sizeof(state), &state ))) { WARN( "Failed to read device state, hr %#lx\n", hr ); - return hr; + return S_OK; }
i = ARRAY_SIZE(state.rgbButtons);