--- Lionel Ulmer lionel.ulmer@free.fr wrote:
ERROR #0 (0x85100000) Program: C:\Program Files\World of
Warcraft\WoW.exe
File:
C:\build\buildWoW\WoW\Source\Ui\MinimapFrame.cpp
Line: 1287 Expr: !("CGMinimapFrame::Initialize(): can't
get render target for
minimap")
Well, it would better if we have the source :) But seems the game need Render On Texture support
who is not supported by
current Wine OpenGL implementation as on windows
is an WGL extension (and GLX
extensions mapping isn't done)
Yeah, this must be linked to our lack of support for either 'render to texture' (which should come soon for GLX) or even basic PBuffer support (as I suppose that any well programmed application would support both possibilities).
I started a long time ago to add PBuffer support to Wine's OpenGL layer but never finished (just went as far as sending the patch making it possible in the WGL extension handling, did not do any actual code).
ATI supports render to texture today. and OpenGL has render to texture as part of the spec.
I'm going to be taking a look at the DirectX 9 render to texture implementation as soon as I've merged DirectX 9 with head, so I'll see if there's anything that could be used in OpenGL/ WGL.
I'm just freeing some HDD, so that I can do a make clean, build with the DirectX 9 patches, so expect to see something today.
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